About the Mindset Quotient (MQ) Test
The Mindset Quotient (MQ) Test provides valuable insight into key mindset traits. It quantifies four basic levels of thinking that commonly correspond with different ways that human beings experience life. It provides a measure of a person’s knowledge, understanding, and skill in living according to time-tested success principles. Its development is based on 20+ years of research and study in the fields of personal and business development.
The primary purpose of the test is to cause introspection in the test-taker, to reveal potential blind spots, and to encourage growth and learning in areas that can lead to improvements in his or her life experience.
The secondary purpose is to provide a tool that helps organizations and teams identify the mental machinery occurring in their ranks, so they can communicate with and train their people more effectively, to the end that the organization may enjoy greater success as a whole.
Q. Does the test measure a snapshot in time, or does it reveal thinking patterns?
The test reveals patterns in thinking, regardless of the test-taker’s mood or outlook on that day.
Q. Does the test focus on behavior or thinking?
The test focuses primarily on thinking. Some of the questions (in the Extended version) are followed up with an opportunity for the test-taker to name or describe his or her behavior that demonstrates the given response.
Q. How accurate are the test results?
Since life itself brings a wide array of variables, we cannot guarantee 100% accuracy in the assessment, but if it is approached like a personality test, the results can provide valuable insight both to the test-taker, and anyone else who is interested in the results.
The way a person responds to this test offers measurable indicators for how he or she likely approaches other challenges in life, even when attempting to “game” the system. Since we cannot guarantee the test-taker will always respond truthfully, enough information is gathered through the various types of questions to allow for cross-checking and delivering feedback that has proven to be both revealing, and thought-provoking.
As a reminder:
This test is for informational and entertainment purposes only. It is not a substitute for professional diagnosis or treatment of any psychological condition. This site is not intended for users under age 18. By proceeding, you indicate that you understand and accept these terms.
Q. Are the results generated from deductive or inductive reasoning?
We have been careful to ensure that the automated results do not claim to present “facts” about the person, but to describe how people who respond in a similar way have tended to experience life.
The full analysis does not claim to be deductive either. The purpose of the full analysis is to identify POSSIBLE blind spots that the test-taker may want to consider. For an organization leader, the full analysis helps identify POSSIBLE blind spots in team members, which could then be checked out and addressed with additional training if needed.
Q. How do you know this is a valid assessment?
Great question. Allow us to share how this test came to be:
Leslie Householder, best-selling author of The Jackrabbit Factor and co-founder of the School of Life Mastery created the test after twenty-seven years of personal experience working her way through the mindset levels it quantifies. She can point to periods in her development when she would have answered in each of the ways represented by the options presented in this test. She tracked her conscious shifts in thinking and documented the eventual effects of those shifts. Leslie and her husband intentionally made adjustments to their mindsets, which ultimately led to the abrupt tripling of their income after seven years of struggling to make ends meet.
Further validity comes from the Householder’s working with nearly 1000 students in the study of mindset and success principles since the year 2000. They have observed at which levels of thinking many of their students get stuck (something they experienced many times themselves), and what their students’ life experiences tended to be in connection with those levels of thinking. Observable status over the years included: Do the students feel stuck? Are they able to obtain everything they need when they need it? Are they able to experience peace of mind or joy despite the unwanted conditions in which they find themselves?
The development of this test was overseen by Dr. Cari Skrdla, who currently serves as the Executive Assistant & Project Coordinator for both their main company Thoughts Alive LLC, and their Institute for Personal and Business Development. Her background is not just in being a successful entrepreneur and business owner herself (earning her first million in her twenties), but it also includes a B.S. in Psychology, a Masters in Business Administration focused on Global Innovation, and a Doctorate in Industrial/Organizational Psychology. She has held positions as the Director of Training, Leadership Development, and Strategic Planning at Disney. She was a Sales trainer for MCI, Siemens, and Level 3. She was a Senior Project Manager for the City of Detroit 2006 Super Bowl, a University Business Development Representative, Supervisor of over 45 department leaders and 300 volunteers, University Director for Workforce Development, and earned a Project Management Certification as well as a certification in Ontology from Harvard University.
So while Leslie took an intuitive approach based on her personal experiences to the test development, she relied on Dr. Cari Skrdla’s professional training, skill set, and vast experience to help design the test and provide sound feedback in the analyses.
Q. Can a test-taker “game” the system?
This concern was very intentionally addressed in the creation of the test. While our first version was easily gamed, our most recent version, not so much. There is a setting on the Extended test where people can state their intention (whether to take it as they really feel, or as they think they should feel), however we recognize that some may still claim to answer one way and yet respond in another. That may be the case with almost any assessment of this nature, which is why we think the most useful measure will come from taking the test the way the test-taker thinks he or she SHOULD feel. Doing it with that intent may be more revealing than one might think. If a test is truly ‘game-able’, then it should be easy to get 100%, or close to it. However, if a person attempts to game the system, we believe they’ll discover that doing so impacts his or her score in unintended ways.
Q. What if a person cannot remember instances of thinking a certain way in order to answer the questions accurately?
If people struggle to recall how they think, it won’t matter. They don’t have to have a great memory, because it will be the answer they choose (for whatever reason) and the comments they make in the free spaces that will reveal clues about how they think. We’re less concerned about the actual experiences they cite as we are about the way they respond to the questions.
There is no charge to take this test.
- A basic score will be provided immediately upon completion.
- A more comprehensive evaluation will be available for purchase (Extended version only)